classes

Class Guide

Revelade Revolution has four classes to choose from. Your class can be changed at the “Customize” menu. Each class has different weapons, moves at a different speed, and spawns with different amounts of health and armor. In team modes it is important to have a mix of classes in your group for versatility.

Offense

Weapons: Slugshot, Assault Rifle, Grenadier, Chainsaw Health: 90 Armor: Green Armor, 50 Movespeed: 80 This is the class for assaulting guarded bases or flags and getting quick kills. You have more health than any other class and you spawn with Green Armor that will keep you alive until you find better. Your shotgun can easily get one shot kills on unarmored nearby enemies, while the Assault Rifle can mow down crowds of zombies and other players. The Grenadier helps to kill hiding enemies and lay traps. In raw killing power, there is no beating Offense.

Defense

Weapons: Rocket Launcher, Sniper Rifle, Pistol, Chainsaw Health: 80 Armor: Yellow Armor, 60 Movespeed: 75 This class is powerful and dangerous because of their deadly Rockets and their Sniper Rifles with infared vision. This class is great for when you need some extra firepower, or for defense of course. Their weakness lies in the slow movement speed and they are not the class for when you need to get around quickly or take flags. But remember, there is no hiding from Defense, not even behind walls or underground.

Stealth

Weapons: Flame Jet, Grenadier, Crossbow, Chainsaw Health: 70 Armor: Blue Armor, 25 Movespeed: 115 The Stealth class moves very quickly. They can be in and out a base with the other teams flag in an instant and they are quick to get across a map. With a jetpack on the Flame Jet also, this is by far the most mobile class. They are also thankfully hard to hit, to make up for their lower health and armor. You will also find their flamer is good for zombie hordes, but they will die easily if hit.

Medic

Weapons: Crossbow, Healer, Pistol, Chainsaw Health: 60 Armor: Green Armor, 50 Movespeed 100 As their name implies, Medics can heal other players. They have a long range Healer that gives 30 health points to players that it hits. You can carry a lot of ammo for this, making the Medic a mobile health supply. While weak in combat, they are the most tactically useful class and you will want to be sure to have a few Medics on your team.